The Orbit Drug Selling script is a fully configurable FiveM drug-selling career system for ESX, QBCore, and QBox featuring 10 progression ranks, territory wars between crews, drug purity mechanics, an overseas supply chain, two selling modes (corner & car), and a multi-tab leaderboard β all wrapped in a clean dark-glass UI that matches the rest of the Orbit lineup.
Multi-framework support β works with ESX, QBCore, and QBox via one config setting
Multi-inventory support β ox_inventory, qb-inventory, qs-inventory, lj-inventory, esx_inventoryhud
Multiple notification systems β ox_lib, ESX, QB, or custom (okokNotify, t-notify, etc.)
Three UI backends β custom dark-glass NUI (default), ox_lib menus, or framework default menus (esx_menu_default / qb-menu)
10-tier rank progression β Street Runner β The Plug, each rank adds +10% sale price and +1 item per customer
Three selling modes β Corner (peds walk up on foot), Car (customers pull up in vehicles and wait at the window), or Bulk Delivery (drive 15β45 units to a private buyer at a discount, unlocks at Level 5)
Random customer dialogue β 10 editable greeting templates with singular/plural grammar per drug ("Hey, you got my 32x Meth Grams?", "Yo, where my 18 Crack at?", etc.)
Drug image in interaction prompt β the [E] prompt shows the actual drug icon next to the customer's message, auto-pulled from your inventory's image folder
Live admin panel β /trapadmin, /dealeradmin, /drugadmin opens an ACE-gated menu to add zones, drugs, levels, rank unlocks, and grant XP without restarting the server (all changes persisted to a database table)
Drug picker dropdown β select which drug to keep selling from a live list of everything in your inventory
Groups / Crews system β up to 20 players per crew, with invites and member management
Zone takeover mechanics β highest-selling crew owns the zone, earns +12% there, with hourly sales decay
Drug purity system β every drug has a configurable purity; selling lower-grade product than the zone expects tanks the owning crew's reputation and lowers prices for everyone
Overseas supply chain β Level 5+ players request bulk batches, Level 10+ become suppliers and fulfil via dead drops
NPC fallback β supply chain works on singleplayer servers when no online counterpart exists
Rival zone alerts β owning crew gets pinged in chat when rivals sell on their turf (rate-limited, toggleable per-player)
Multi-tab leaderboard β Players, Groups, and Zones tabs in one menu
Personal stats panel β rank, XP, total earnings, items sold, top product, top zone, crew reputation
Configurable command aliases β /dealer /trap /selldrugs (and all others) are fully editable in config
Hotzone multipliers β high-risk/high-reward areas with bonus payouts
Police multiplier system β more cops online = bigger drug prices
Persistent SQL storage β ranks, settings, crew membership, zone ownership, sales history, supply orders, and admin overrides all saved
Auto-migration system β missing tables and columns are created on first boot, no manual SQL needed
Simple setup with a config file
Includes a README file with step-by-step installation instructions
Discord: https://discord.gg/orbitscripts
Documentation: https://docs.orbitscripts.xyz
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